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What is the Livarno project?

It is an interactive virtual 3D environment, created using the original Quake game engine. It will be available for download from the web, and hopefully be able to be run on as many platforms and configurations as possible.

What's it all for?

This work began life as research topic for a Masters by Project, done at the AIM Centre at RMIT University. But as it has grown to encompass every other idea I have had about the area, and so this project is likely to continue beyond the completion of the Masters...

AIM Centre?

Have a look here.

Who's it for?

Everyone.

What does the word Livarno mean?

In the early days, even when I was still thinking of my masters as a multi screen project, I had this vision of a fictional 14th Century Italian port, on the coast just west of Sienna. Its name was an ever so slight bastardisation of a town that does actually exist in that area, called Livorno (which translates as Leghorn). The name Livarno itself (hopefully) means nothing (though I suspect it is Slovenian for something)... just a nonsense word that sounded appropriate for the region.

Livarno? Come on, are you serious?

It that's or wait another six years for me to come up with a title.

Who's doing all this?

For the most part this is the efforts of one Jeremy Parker, though he has had much assitance along the way, and has borrowed many bits and pieces from other people....

Jeremy Parker?

Trust me. You do not want to know....

When it is going to be done.

Someday.

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